A strong leveled Falmer roams the area at the top of the ramp beyond. You will also find another dead researcher before heading up the next ramp. At the top of the ramp, fight another leveled Falmer, and then two more in the room through an open doorway to the north. A gate to the north opens into an empty room. The way forward is through the smaller connected room to the east. Ahead, there is another dead Synod researcher, and if they hear you, you might encounter two more Falmer here, one of which will be the highest-level variant you can encounter at your level, and the second will likely be nearly as strong.
Your next left leads into a cavern containing another Falmer hut, and another dead Synod researcher near the doorway. The tunnel out is along the north wall, but be prepared to meet another chaurus in the next room. Further on, you will face a high-leveled Falmer in a room with a master-locked door leading to a chest and a copy of the Alteration skill book The Lunar Lorkhan.
On the table is a key that will open an expert-locked door just ahead. Continue west until you come to a large rectangular hall divided by a shallow pool. On the far side of the pool await two leveled Falmer. Another researcher lies just before the door in the northeast corner leading to Mzluft Aedrome. After a lengthy and adventurous journey, go through the door to the third interior area, Mzulft Aedrome. Ascend the ramp and near the top you will find a leveled Falmer and a chaurus. Continue toward a large, multi-leveled room that can be accessed through either of two open doorways.
Inside prowl four leveled Falmer, including one of the strongest variant you will find at your level, and one that will be carrying the focusing crystal mentioned in Gavros's research log. You need to obtain the crystal to complete the quest. Your objective marker will point westward from here, but you should first obtain a key that you will need. To do this, leave the room through the doorway to the east and descend the ramp, then open the door at the bottom.
Cross the next room and open another door leading eastward. Proceed until you reach a room containing two dead Falmer.
Beyond the next door to the east waits a Dwarven automaton. It can be a Dwarven Centurion of the strongest type you can confront at your level. A Centurion on the other side will not be able to fit through the door to attack you up close, whether the machine breaks open the door or you open the door first. Keeping a distance makes it easy to dodge its steam attacks and pick at the machine with your own ranged attacks. After destroying it, obtain the Mzulft Observatory key from the chest on the east side of the room.
Retrace your steps westward, back into the large room where you battled the four Falmer. Climb the stairs to the west and open the door there with the Observatory key. Beyond this, there is another locked door which you cannot open. When you try to do so, however, you will hear a voice from the other side, and the door will be opened by Paratus Decimius , a Synod member who is expecting Gavros, the dying man you met upon entering the ruin.
Paratus will be suspicious of you; but whatever the course of your conversation, when he finds out that you have the focusing crystal, he will agree to work together with you and ask you to follow him. You will note in your quest journal that you have reached the Oculory and that your plan now is to follow Paratus to investigate further. As he leads you forward, Paratus will explain that the Synod happened on this machine created by the Dwarves for unknown purposes, and that the Synod now intends to try to use it toward some different end.
Ascend a curved ramp along a giant sphere, but be careful not to fall off, as doing so can cause you to become stuck. At the top, Paratus will marvel at the magnificence of the device there and ask you to place the crystal into the central apparatus.
When you have done so, the ring will rotate so that the focusing crystal is positioned at the top. Your objective will become to "Focus the Oculory".
You will now have two objective markers, one pointing at the device in the center of the room and another at an elevated control console at the southeast part of the room. You can ask Paratus what to do next. Paratus will indicate that you should direct some fire and frost spells onto the crystal to change the way that it bends the light beams projected by the device. If you look upward, you will see that the device receives one beam of light vertically, and splits it into three beams projected in various upward directions.
He decided to not collect the Dwemer artifacts and Dwemer-based metal, because he would not hex his journey with possessions of dead men. Many gems can be looted from Dwarven spider workers. This location is a great resource for Dwemer parts to make Dwarven metal ingots.
There are also a few Dwarven metal ingots scattered around the rooms. The place also contains 7 moonstone ore veins. This section contains bugs related to Mzulft Skyrim. It's located out on the eastern edge of the map, far south of the city of Windhelm.
Mzulft is quite challenging to find, especially if you don't know the roads to take and what to look out for. The ruin plays a major role in the game and finding it is essential in completing the Winterhold quest line. Log in Social login does not work in incognito and private browsers. Please log in with your username or email to continue. No account yet? Create an account.
Edit this Article. We use cookies to make wikiHow great. By using our site, you agree to our cookie policy. Cookie Settings. Learn why people trust wikiHow. Download Article Explore this Article methods. Tips and Warnings. I will update this Mzulft is a Dwarven Ruin located in Eastern Skyrim. You can find it by traveling directly South East from Windhelm. It's along the western base of the mountain, so keep to the foothills of it as you go.
This is a particularly good location as it has a large amount of Dwemer artifacts for Dwarven Smithing.
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