August 26, , AM 3. Last edited by Tubruk; August 26, at AM. August 26, , AM 4. I believe the line you found confirms this. This tells me Napoleon and Empire are different enough you need seperate settings for each. August 26, , AM 5. So SSAO has been disabled all along? The tick was misleading. That's annoying: I'm no coser to finding out why Napoleon's performance is so much poorer than Empire's despite everyone saying it should be better.
Unity Joined: Jan 14, Posts: It would be perfect for our game, where we have a 3D menu which needs high quality, high resolution rendering and shadowing, and the combat part, where performance is everything. Turn it on in certain scenes where visual quality is important, and then turn it off in general ideally at no performance penalty.
I've been trying to figure out how we can achieve this with the new SSAO feature. The implementation itself is hidden internal class , and there doesn't seem to be an official way to modify the renderer features. All I really need is to be able to check and uncheck this little box at runtime: Is that currently supported? User Info: loneashaman. User Info: myztikrice.
If you're using an ENB then open the enbseries. More topics from this board Happy 10th Birthday, Skyrim! Tech Support 2 Answers Where is the best place to sell your stuff? Main Quest 7 Answers. Ask A Question. Not only does it look bad imo it's a resource hog good to know thanks. Just be aware that you're also turning off some shading effects.
Cockpits and planes and objects in general will look kind of plastic-ish. Have to check it again.. Im aware of the fact that in both cases cockpits look plastic-ish As usual when it comes to settings in the PC world there is not one conclusive answer. I tested setting SSAO high and low, in the game, and the only difference is that low gives me strange flimers on the instrument panel.
FPS was the same, about I admit not doing any scientific tests but as I said the result probably varies a lot according to your system. Only a test will answer. Sometimes I had big pauses even on headons, during flyby with AI I have been working on my ground attacking in the Lagg this morning, and while doing so experimented around with these settings. I am seeing pretty much the same on my system, SSAO on high especially from within the cockpit looks the best to me appearance wise, and I seem to be getting the same performance on my system, no matter the SSAO setting Hello, I've just purchased and downloaded the game April I am trying to get the game to run acceptably on my laptop.
Rise of Flight runs just fine on my machine after messing with the graphics options. I have opened the startup file, but the "ssao" file is nowhere to be seen. Was this removed in an update? Unfortunately yes they did change this option, now that have graphics " presets" we choose from and SSAO is built into those without the ability to turn it off individually. I would have thought maybe it was off in the " Low" preset, but perhaps not - they don't really say There aren't that many differences between the balanced, high, and ultra presets when you compare their settings, except for SSAO of course which makes the high and ultra presets look terrible on my PC.
The differences are mainly related to things like forest distance, shadows, cloud quality, etc. However, there is a big jump between low and balanced because you can tell low doesn't have HDR or SSAO enabled plus its object view distance is much smaller compared to the other three presets. That's because this is an invalid topic now. Those settings are locked down, nothing graphics related is adjustable in the config. I hate that SSAO to the guts. It simply is ugly and distorting.
Seeing those transitions and all, like a film plastered over the screen is really annoying. Remove it or fix it, please. I sincerely hope that what they mean is: presets will be there in the release version, as well as customizable options
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